games.single_player.agent¶
Single-player game agent base class.
This module provides the SinglePlayerGameAgent base class for implementing single-player game agents in the Haive framework.
Classes¶
Base class for single-player game agents. |
Module Contents¶
- class games.single_player.agent.SinglePlayerGameAgent(config)¶
Bases:
haive.games.base.agent.GameAgent
[T
]Base class for single-player game agents.
This class extends GameAgent to provide specific functionality for single-player games where an LLM can act as the player, assistant, or game engine.
Single-player games differ from multiplayer games in that they: - Don’t require turn management between multiple players - Often involve puzzles, challenges, or solo adventures - May use the LLM as a game master or narrator
Example
>>> from haive.games.single_player import SinglePlayerGameAgent >>> class WordleAgent(SinglePlayerGameAgent): ... def __init__(self, config): ... super().__init__(config) ... self.state_manager = WordleStateManager
- config¶
Configuration for the single-player game
- state_manager¶
Manager for game state transitions
Initialize the single-player game agent.
- Parameters:
config (T) – Game-specific configuration
- abstractmethod generate_game_response(state)¶
Generate the game’s response to the current state.
- abstractmethod handle_player_action(action)¶
Handle a player action in the game.
- setup_single_player_workflow()¶
Set up the workflow specific to single-player games.
This method can be overridden by subclasses to customize the workflow for specific single-player game mechanics.
- Return type:
None