games.battleship.generic_engines¶
Generic Battleship engine creation using the generic player agent system.
This module provides generic engine creation functions for Battleship games, allowing for configurable LLM models and game-specific player identifiers.
Classes¶
Factory for creating Battleship game engines. |
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Player identifiers for Battleship game. |
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Prompt generator for Battleship game. |
Functions¶
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Create budget-friendly Battleship engines. |
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Create Battleship engines from a predefined example configuration. |
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Create Battleship engines from detailed player configurations. |
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Create Battleship engines with simple model specifications. |
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Create mixed-provider Battleship engines. |
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Create naval commander-style Battleship engines with high-powered models. |
Module Contents¶
- class games.battleship.generic_engines.BattleshipEngineFactory¶
Bases:
haive.games.core.agent.generic_player_agent.GenericGameEngineFactory
[str
,str
]Factory for creating Battleship game engines.
Init .
- class games.battleship.generic_engines.BattleshipPlayerIdentifiers¶
Bases:
haive.games.core.agent.generic_player_agent.GamePlayerIdentifiers
[str
,str
]Player identifiers for Battleship game.
Init .
- class games.battleship.generic_engines.BattleshipPromptGenerator(players)¶
Bases:
haive.games.core.agent.generic_player_agent.GenericPromptGenerator
[str
,str
]Prompt generator for Battleship game.
Init .
- Parameters:
players (GamePlayerIdentifiers[PlayerType, PlayerType2]) – [TODO: Add description]
- games.battleship.generic_engines.create_budget_battleship_engines(**kwargs)¶
Create budget-friendly Battleship engines.
- Return type:
- games.battleship.generic_engines.create_generic_battleship_config_from_example(example_name, temperature=0.3)¶
Create Battleship engines from a predefined example configuration.
- Parameters:
- Returns:
Dictionary of Battleship engines
- Return type:
Dict[str, AugLLMConfig]
- Available examples:
“gpt_vs_claude”: GPT vs Claude
“gpt_only”: GPT for both players
“claude_only”: Claude for both players
“budget”: Cost-effective models
“mixed”: Different provider per role
“naval_commanders”: High-powered models for strategic gameplay
- games.battleship.generic_engines.create_generic_battleship_engines(player_configs)¶
Create Battleship engines from detailed player configurations.
- Parameters:
player_configs (dict[str, haive.games.core.agent.player_agent.PlayerAgentConfig]) – Dictionary mapping role names to player configurations
- Returns:
Dictionary of Battleship engines
- Return type:
Dict[str, AugLLMConfig]
- Expected roles:
“player1_player”: Player 1 configuration
“player2_player”: Player 2 configuration
“player1_analyzer”: Player 1 analyzer configuration
“player2_analyzer”: Player 2 analyzer configuration
- games.battleship.generic_engines.create_generic_battleship_engines_simple(player1_model, player2_model, temperature=0.3)¶
Create Battleship engines with simple model specifications.
- Parameters:
- Returns:
Dictionary of Battleship engines
- Return type:
Dict[str, AugLLMConfig]
- games.battleship.generic_engines.create_mixed_battleship_engines(**kwargs)¶
Create mixed-provider Battleship engines.
- Return type:
Create naval commander-style Battleship engines with high-powered models.
- Return type: