games.mafia.configurable_config¶

Configurable Mafia configuration using the generic player agent system.

This module provides configurable Mafia game configurations that replace hardcoded LLM settings with dynamic, configurable player agents.

Classes¶

ConfigurableMafiaConfig

Configurable Mafia configuration with dynamic LLM selection.

Functions¶

create_advanced_mafia_config(**kwargs)

Create an advanced Mafia configuration with powerful models.

create_budget_mafia_config(**kwargs)

Create a budget-friendly Mafia configuration.

create_experimental_mafia_config(**kwargs)

Create an experimental Mafia configuration with mixed providers.

create_mafia_config([mafia_model, town_model])

Create a configurable Mafia configuration with simple model specifications.

create_mafia_config_from_example(example_name, **kwargs)

Create a configurable Mafia configuration from a predefined example.

create_mafia_config_from_player_configs(...)

Create a configurable Mafia configuration from detailed player configurations.

get_example_config(name)

Get a predefined example configuration by name.

list_example_configurations()

List all available example configurations.

Module Contents¶

class games.mafia.configurable_config.ConfigurableMafiaConfig¶

Bases: haive.games.mafia.config.MafiaAgentConfig

Configurable Mafia configuration with dynamic LLM selection.

This configuration allows users to specify different LLMs for different roles in the Mafia game, providing flexibility and avoiding hardcoded models.

mafia_model¶

Model for mafia (can be string or LLMConfig)

town_model¶

Model for town (can be string or LLMConfig)

mafia_name¶

Name for mafia

town_name¶

Name for town

example_config¶

Optional example configuration name

player_configs¶

Optional detailed player configurations

temperature¶

Temperature for LLM generation

enable_analysis¶

Whether to enable strategic analysis

visualize_game¶

Whether to visualize game state

recursion_limit¶

Python recursion limit for game execution

model_post_init(__context)¶

Initialize engines after model creation.

Parameters:

__context (Any)

Return type:

None

games.mafia.configurable_config.create_advanced_mafia_config(**kwargs)¶

Create an advanced Mafia configuration with powerful models.

Return type:

ConfigurableMafiaConfig

games.mafia.configurable_config.create_budget_mafia_config(**kwargs)¶

Create a budget-friendly Mafia configuration.

Return type:

ConfigurableMafiaConfig

games.mafia.configurable_config.create_experimental_mafia_config(**kwargs)¶

Create an experimental Mafia configuration with mixed providers.

Return type:

ConfigurableMafiaConfig

games.mafia.configurable_config.create_mafia_config(mafia_model='gpt-4o', town_model='claude-3-5-sonnet-20240620', **kwargs)¶

Create a configurable Mafia configuration with simple model specifications.

Parameters:
  • mafia_model (str) – Model for mafia and analyzer

  • town_model (str) – Model for town and analyzer

  • **kwargs – Additional configuration parameters

Returns:

Configured Mafia game

Return type:

ConfigurableMafiaConfig

Examples

>>> config = create_mafia_config("gpt-4o", "claude-3-opus", temperature=0.5)
>>> config = create_mafia_config(
...     "openai:gpt-4o",
...     "anthropic:claude-3-5-sonnet-20240620",
...     enable_analysis=True
... )
games.mafia.configurable_config.create_mafia_config_from_example(example_name, **kwargs)¶

Create a configurable Mafia configuration from a predefined example.

Parameters:
  • example_name (str) – Name of the example configuration

  • **kwargs – Additional configuration parameters to override

Returns:

Configured Mafia game

Return type:

ConfigurableMafiaConfig

Available examples:
  • “gpt_vs_claude”: GPT vs Claude

  • “gpt_only”: GPT for both players

  • “claude_only”: Claude for both players

  • “budget”: Cost-effective models

  • “mixed”: Different provider per role

  • “advanced”: High-powered models for strategic gameplay

Examples

>>> config = create_mafia_config_from_example("budget", enable_analysis=False)
>>> config = create_mafia_config_from_example("advanced", visualize_game=True)
games.mafia.configurable_config.create_mafia_config_from_player_configs(player_configs, **kwargs)¶

Create a configurable Mafia configuration from detailed player configurations.

Parameters:
Returns:

Configured Mafia game

Return type:

ConfigurableMafiaConfig

Expected roles:
  • “mafia_player”: Player 1 configuration

  • “town_player”: Player 2 configuration

  • “mafia_analyzer”: Player 1 analyzer configuration

  • “town_analyzer”: Player 2 analyzer configuration

Examples

>>> player_configs = {
...     "mafia_player": PlayerAgentConfig(
...         llm_config="gpt-4o",
...         temperature=0.7,
...         player_name="Strategic Mafia"
...     ),
...     "town_player": PlayerAgentConfig(
...         llm_config="claude-3-opus",
...         temperature=0.3,
...         player_name="Tactical Town"
...     ),
...     "mafia_analyzer": PlayerAgentConfig(
...         llm_config="gpt-4o",
...         temperature=0.2,
...         player_name="Mafia Strategist"
...     ),
...     "town_analyzer": PlayerAgentConfig(
...         llm_config="claude-3-opus",
...         temperature=0.2,
...         player_name="Mafia Analyst"
...     ),
... }
>>> config = create_mafia_config_from_player_configs(player_configs)
games.mafia.configurable_config.get_example_config(name)¶

Get a predefined example configuration by name.

Parameters:

name (str) – Name of the example configuration

Returns:

The example configuration

Return type:

ConfigurableMafiaConfig

Raises:

ValueError – If the example name is not found

games.mafia.configurable_config.list_example_configurations()¶

List all available example configurations.

Returns:

Mapping of configuration names to descriptions

Return type:

Dict[str, str]