haive.games.connect4.generic_engines¶
Generic Connect4 engines using the new generic player agent system.
This module demonstrates how to use the generic player agent system for Connect4, showing the same pattern working with red/yellow player identifiers.
Classes¶
Connect4-specific prompt generator using the generic system. |
Functions¶
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Create Connect4 engines from predefined examples using generics. |
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Create Connect4 engines using the generic system. |
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Create Connect4 engines with simple model configurations using generics. |
Module Contents¶
- class haive.games.connect4.generic_engines.Connect4PromptGenerator(players)¶
Bases:
haive.games.core.agent.generic_player_agent.GenericPromptGenerator
[str
,str
]Connect4-specific prompt generator using the generic system.
Init .
- Parameters:
players (GamePlayerIdentifiers[PlayerType, PlayerType2]) – [TODO: Add description]
- create_analysis_prompt(player)¶
Create a Connect4 analysis prompt for the specified player.
- Parameters:
player (str) – Player color (“red” or “yellow”)
- Returns:
Prompt template for position analysis
- Return type:
ChatPromptTemplate
- create_move_prompt(player)¶
Create a Connect4 move prompt for the specified player.
- Parameters:
player (str) – Player color (“red” or “yellow”)
- Returns:
Prompt template for move generation
- Return type:
ChatPromptTemplate
- get_analysis_output_model()¶
Get the structured output model for Connect4 analysis.
- Return type:
- haive.games.connect4.generic_engines.create_generic_connect4_config_from_example(example_name, temperature=0.7)¶
Create Connect4 engines from predefined examples using generics.
- Parameters:
- Returns:
Dictionary of engines
- Return type:
- Available examples:
“gpt_vs_claude”: GPT-4 vs Claude
“gpt_only”: GPT-4 for both players
“claude_only”: Claude for both players
“budget”: Cost-effective models
“mixed”: Different provider per role
- haive.games.connect4.generic_engines.create_generic_connect4_engines(player_configs)¶
Create Connect4 engines using the generic system.
- Parameters:
player_configs (dict[str, haive.games.core.agent.player_agent.PlayerAgentConfig]) – Dictionary of role name to player configuration
- Returns:
Dictionary of configured engines
- Return type:
Example
>>> configs = { ... "red_player": PlayerAgentConfig(llm_config="gpt-4"), ... "yellow_player": PlayerAgentConfig(llm_config="claude-3-opus"), ... "red_analyzer": PlayerAgentConfig(llm_config="gpt-4"), ... "yellow_analyzer": PlayerAgentConfig(llm_config="claude-3-opus"), ... } >>> engines = create_generic_connect4_engines(configs)
- haive.games.connect4.generic_engines.create_generic_connect4_engines_simple(red_model='gpt-4o', yellow_model='claude-3-5-sonnet-20240620', temperature=0.7, **kwargs)¶
Create Connect4 engines with simple model configurations using generics.
- Parameters:
- Returns:
Dictionary of engines
- Return type:
Example
>>> engines = create_generic_connect4_engines_simple("gpt-4", "claude-3-opus") >>> engines = create_generic_connect4_engines_simple( ... "openai:gpt-4o", ... "anthropic:claude-3-5-sonnet-20240620", ... temperature=0.8 ... )