haive.games.clue.generic_engines¶
Generic Clue engine creation using the generic player agent system.
This module provides generic engine creation functions for Clue games, allowing for configurable LLM models and game-specific player identifiers.
Classes¶
Factory for creating Clue game engines. |
|
Player identifiers for Clue game. |
|
Prompt generator for Clue game. |
Functions¶
|
Create advanced Clue engines with high-powered models. |
|
Create budget-friendly Clue engines. |
|
Create Clue engines from a predefined example configuration. |
|
Create Clue engines from detailed player configurations. |
|
Create Clue engines with simple model specifications. |
|
Create mixed-provider Clue engines. |
Module Contents¶
- class haive.games.clue.generic_engines.ClueEngineFactory¶
Bases:
haive.games.core.agent.generic_player_agent.GenericGameEngineFactory
[str
,str
]Factory for creating Clue game engines.
Init .
- Returns:
Add return description]
- Return type:
[TODO
- class haive.games.clue.generic_engines.CluePlayerIdentifiers¶
Bases:
haive.games.core.agent.generic_player_agent.GamePlayerIdentifiers
[str
,str
]Player identifiers for Clue game.
Init .
- Returns:
Add return description]
- Return type:
[TODO
- class haive.games.clue.generic_engines.CluePromptGenerator(players)¶
Bases:
haive.games.core.agent.generic_player_agent.GenericPromptGenerator
[str
,str
]Prompt generator for Clue game.
Init .
- Parameters:
players (GamePlayerIdentifiers[PlayerType, PlayerType2]) – [TODO: Add description]
- haive.games.clue.generic_engines.create_advanced_clue_engines(**kwargs)¶
Create advanced Clue engines with high-powered models.
- Return type:
- haive.games.clue.generic_engines.create_budget_clue_engines(**kwargs)¶
Create budget-friendly Clue engines.
- Return type:
- haive.games.clue.generic_engines.create_generic_clue_config_from_example(example_name, temperature=0.3)¶
Create Clue engines from a predefined example configuration.
- Parameters:
- Returns:
Dictionary of Clue engines
- Return type:
Dict[str, AugLLMConfig]
- Available examples:
“gpt_vs_claude”: GPT vs Claude
“gpt_only”: GPT for both players
“claude_only”: Claude for both players
“budget”: Cost-effective models
“mixed”: Different provider per role
“advanced”: High-powered models for strategic gameplay
- haive.games.clue.generic_engines.create_generic_clue_engines(player_configs)¶
Create Clue engines from detailed player configurations.
- Parameters:
player_configs (dict[str, haive.games.core.agent.player_agent.PlayerAgentConfig]) – Dictionary mapping role names to player configurations
- Returns:
Dictionary of Clue engines
- Return type:
Dict[str, AugLLMConfig]
- Expected roles:
“detective_player”: Player 1 configuration
“suspect_player”: Player 2 configuration
“detective_analyzer”: Player 1 analyzer configuration
“suspect_analyzer”: Player 2 analyzer configuration
- haive.games.clue.generic_engines.create_generic_clue_engines_simple(detective_model, suspect_model, temperature=0.3)¶
Create Clue engines with simple model specifications.
- Parameters:
- Returns:
Dictionary of Clue engines
- Return type:
Dict[str, AugLLMConfig]
- haive.games.clue.generic_engines.create_mixed_clue_engines(**kwargs)¶
Create mixed-provider Clue engines.
- Return type: